๐Ÿ”ง
CalmHelper
v1.1.3
8 Jun 2026V1.1.3
Added /share to the /help command menu.
29 May 2026V1.1.2
Implemented a config for admin efficiency (yes like in CalmAnnouncer).
11 May 2026V1.0.0 โ€” 1.1.1
โ˜…Initial release. Shows the list of available commands if the player types /help in the game chat.
+ Added /vote command to the help menu.
๐Ÿ“˜
CalmBP
v1.2.0
8 Jun 2026V1.2.0
Fixed null reference crash on server restart โ€” blueprint list and team sync now wait 10 seconds after load to ensure the server is fully ready.
Added null guards on team data, blueprint lists and player references to prevent future crashes.
8 Jun 2026V1.0.0 โ€” 1.1.9
Fixed crash caused by incorrect hook signature for workbench tech tree research.
Workbench tech tree research now properly triggers blueprint sharing.
On plugin load, existing teams are scanned and members are offered each other's missing blueprints โ€” existing cooldowns are respected and no new cooldown is started.
Default blueprints that every player already has are now excluded from the pending pool โ€” players are never charged scrap for something they already know by default.
Scrap cost increased from 6 to 8 per blueprint.
7 Jun 2026V1.0.0
โ˜…Initial release. Shared team blueprints with scrap cost and pending pool system.
When a teammate studies a blueprint, it is added to your pending pool โ€” not given for free.
Type /share to buy everything in your pending pool at once for 6 scrap per blueprint.
Pending pool accumulates across multiple teammate shares โ€” /share always buys the full pool in one go.
If you independently learn a blueprint via workbench while it sits in your pool, it is automatically removed and the cost adjusted โ€” you are never charged for something you already know.
When you join a team, you are offered the team's current blueprints as a pending pool with the scrap cost shown. Your own blueprints are offered to your new teammates simultaneously.
If you leave a team while you have a pending pool, the pool is wiped and you see how many blueprints you have lost access to.
Leaving a team starts a 24 hour cooldown โ€” you cannot accumulate a pending pool in a new team until it expires, and your new teammates cannot receive blueprints from you either.
If you are offline when teammates study blueprints, the pending pool accumulates silently โ€” on login you see the total count and scrap cost.
Blueprint sharing is limited to teams of 5 or fewer players. Extras are silently skipped โ€” no one is punished.
Pending pool and cooldown timestamps are saved to a data file and survive server restarts.
๐Ÿ“ฆ
CalmLoot
v2.0.4
22 Jun 2026V2.0.2 โ€” 2.0.4
+Added Underwater Labs Elite Crate โ€” shares the same pool and logic as the surface Elite Crate.
+smallwaterbottle now spawns with 80โ€“120 water inside.
+waterjug now spawns with 250โ€“500 water inside.
Crate Normal 2: only shotgun.double, shotgun.waterpipe, pistol.revolver and t1_smg spawn with reduced durability (10โ€“30%).
Crate Tools: pistol.revolver now spawns at 10โ€“20% durability.
Minor internal improvements.
9 Jun 2026V1.9.6 โ€” 2.0.1
+Added Tech Parts 1 crate (Underwater Labs) with components and workbench upgrades.
+Added underwater labs variants: crate_normal, crate_normal_2 and crate_tools now share the same pool and logic as their surface counterparts.
Crate Normal: weapons now spawn at 20โ€“60% durability.
Crate Normal: reduced techparts to 2โ€“3, metalpipe to 4โ€“6, targeting.computer to 1.
Crate Normal: 3rd item roll now uses category-weighted system.
Crate Normal: heavy plate armor items have reduced 9% shared drop chance.
Crate Normal 2: weapons now spawn at 10โ€“30% durability.
Crate Normal 2: added rope (2โ€“4) to components.
Crate Tools: autoturret reduced to 1% drop chance.
Crate Tools: pistol.revolver now spawns at 10โ€“20% durability.
7 Jun 2026V1.9.5
Heli Ammo crate: slightly reduced chances of shotgun and pistol ammo in favour of more rifle ammo.
Heli Ammo, Armor and Weapons crates now more frequently drop a 4th item (60% chance, up from 50%).
6 Jun 2026V1.9.2 โ€” 1.9.4
Patrol Helicopter now drops 4 distinct crates, each with a dedicated loot role:
Crate 1 โ€” Ammo: 3 guaranteed unique rolls + 50% chance of a 4th. Pool: rifle ammo, incendiary, explosive, HV, shotgun, pistol.fire, pistol.hv.
Crate 2 โ€” Armor/Other: 3 guaranteed unique rolls + 50% chance of a 4th. Pool: top tier doors, facemask, plate torso, largebackpack, top tier hatches, autoturret, metal.refined, advanced BP fragment, bdu.pants, bdu.shirt.
Crate 3 โ€” Weapons: 1 guaranteed top tier weapon + 2 rolls from full weapon pool + 50% chance of a 3rd. Top tier capped at 2. Pool: AK, Bolt, M249, L96, HMLMG, LR300, M16, MP5, M92, SPAS12, M39, Proto17, M4, SKS + all weapon mods.
Crate 4 โ€” Explosives: 3 guaranteed unique rolls + 50% chance of a 4th. Pool: rockets (basic, HV, MLRS), C4, explosives, mortar rounds.
5 Jun 2026V1.9.1
+Added gears (2โ€“3) to Crate Normal components pool.
Reduced Crate Normal weapon drop chance from 40% to 35%.
Revamped Barrel pool percentages: 68% Components, 14% Deployables, 18% Clothing.
4 Jun 2026V1.8.9 โ€” 1.9.0
+Added rifle.m16 to Supply Drop, Bradley and Heli weapon pools.
+Added ballistic.helmet, ballistic.legarmor, ballistic.vest, bdu.pants, bdu.shirt to Elite Crate armor.
+Added ballistic.helmet, ballistic.legarmor, ballistic.vest to Supply Drop clothing.
+Increased Bradley ammo.rifle to 64โ€“128, ammo.shotgun and ammo.shotgun.slug to 32โ€“48.
+Increased Bradley rocket/C4 drop chance from 50% to 90%, now tiered: 85% MLRS, 8% basic rocket, 7% C4.
โˆ’Removed smg.thompson and smg.2 from Bradley weapon pool.
โˆ’Removed ammo.pistol from Bradley ammo pool.
3 Jun 2026V1.8.1 โ€” 1.8.8
+Increased Heli Crate special item chance (rockets, C4, explosives) from 40% to 50%.
+Increased Heli Crate shotgun ammo drops (32โ€“42 per roll, up from 8โ€“12).
+Increased Heli Crate pistol ammo drops (120โ€“128 per roll, up from 15โ€“20).
+Increased Heli Crate explosive quantities across all types.
+Increased Elite Crate component minimums (smgbody, targeting.computer, cctv.camera) and scrap (20โ€“42).
+Added jackhammer, ammo.rocket.mlrs and explosives (1โ€“2) to Elite Crate.
+Added sewingkit (2โ€“5) to Crate Normal 2 components.
+Added new Underwater Labs crate: Ammunition Crate with Light, Heavy, Extra, Special ammo pools.
+Added new Underwater Labs crate: Tech Parts 2 with components and workbench upgrades.
+Added Tier 3 vehicle parts (carburetor3, crankshaft3, piston3, sparkplug3, valve3).
โˆ’Removed Thompson and SMG-2 from Heli Crate weapon pool.
โˆ’Removed axe.salvaged and icepick.salvaged from Elite Crate tools.
Reduced weapon drop chance in Military Crates from 50% to 40%.
Vehicle Parts Crate now uses tiered system: 84% Tier 1, 14% Tier 2, 2% Tier 3.
Ammunition Crate heavy roll tiered: 95% Heavy, 4% Special Ammo, 1% Special Rocket.
28 May 2026V1.7.1 โ€” 1.8.0
+Added largebackpack (1-1) to heli_crate.
+Added 50% chance of tea as a bonus roll to food_cache 1-5.
+Added 10% chance of bonus water item roll to crate_shore.
+Added guaranteed cannonball (4-8) drop and 6% small blueprint fragment drop chance to crate_cannons.
+Added workbench upgrade modules to crate_elite pool.
+Added bradley_crate with NextTick logic and enabled.
โˆ’Removed chinook crates from the plugin โ€” hackable crates now use vanilla loot.
Restructured crate_elite as 1 guaranteed weapon + 1 guaranteed component + 1 guaranteed armor/weapon mod + 2 random + 9% explosive + 4.6% advanced blueprint fragment.
Restructured bradley_crate as 2 guaranteed weapons/armor + 2 guaranteed ammo + 1 random from components/mods/deployables + 50% rocket/C4 + 4% advanced blueprint fragment.
24 May 2026V1.6.9 โ€” 1.7.0
Foodbox now drops 2 food items with a 20% chance of a bonus water item. All food quantities increased.
Minecart loot quantities increased across all items and now drops a small amount of scrap.
23 May 2026V1.6.7 โ€” 1.6.8
Food crate (crate_normal_2_food) now rolls 2โ€“3 times with updated quantities (1โ€“4 per item), water items capped at 1 and cannot stack with each other.
Medical crate (crate_normal_2_medical) quantities increased across all items, bandage is removed from the pool after being rolled to guarantee a syringe or medkit drop.
21 May 2026V1.5.4 โ€” 1.6.6
Enabled crate_basic, crate_basic_jungle, crate_mine, crate_normal and crate_tools with the new double-clear loot system. Each crate now has a distinct loot structure with weighted rolls and category guarantees.
Changed how the plugin hooks into the game's loot system to prevent interfering with crate initialization. This fixes a potential issue where the plugin could block other crate-related systems from running correctly.
Patrol helicopter crates have been completely restructured. Each crate now guarantees a weapon and two ammo types, with a 40% chance of finding a rocket, C4, MLRS rocket or explosives, and a 10% chance of an advanced blueprint fragment.
Basic box crates (crate_normal_2) have been enabled and restructured. Each crate guarantees a component alongside a weighted roll โ€” 80% chance of weapons, grenades, armor or tools, and 20% chance of electronics or deployables.
Vehicle parts containers are now active with the custom loot system, dropping two unique engine parts alongside guaranteed scrap.
New chinook hackable crates logic have been temporarily disabled while the map marker issue is being investigated.
20 May 2026V1.2.4 โ€” 1.5.3
+Added guaranteed crude oil (15โ€“25) and low grade fuel (8โ€“15) to oil barrels โ€” both items always drop.
+Added guaranteed blowpipe to jungle crates alongside 1 dart ammo and 1 medical/other item.
+Added chainsaw, jackhammer as guaranteed tool to supply drop.
+Added guaranteed explosive (satchel or C4) and guaranteed explosive to supply drop.
+Added guaranteed metal.refined (36โ€“56) to supply drop.
โˆ’Removed longsword, ballista.mounted, ballista.static, batteringram, catapult, rf.detonator, smart.alarm, smart.switch, storage.monitor, electric.counter, electric.hbhfsensor, electric.laserdetector, electric.digitalclock, electric.andswitch, electrical.memorycell, electric.random.switch, electric.rf.broadcaster, electric.rf.receiver, electric.seismicsensor from military crate.
โˆ’Removed minicrossbow, salvaged.sword from supply drop weapons.
โˆ’Removed ballista bolts and catapult ammo from supply drop ammo.
Barrel loot now weighted โ€” components 60%, deployables 20%, clothing 20%.
Military crate restructured with guaranteed armor, component and electronic per drop, plus 50% chance of weapon.
Supply drop restructured with guaranteed picks from weapons, clothing, components, ammo, explosives, tools and weapon mods.
Heli crate restructured with guaranteed rocket/C4, guaranteed ammo, plus 2 random rolls.
Crate mine now rolls twice with 40% chance tools, 60% chance resources per roll.
19 May 2026V1.0.0 โ€” 1.2.3
โ˜…Initial release. Adopted the raw population logic of BetterLoot plugin.
+Added tier 2 vehicle parts (carburetor2, crankshaft2, piston2, sparkplug2, valve2) to vehicle parts container.
+Added advanced blueprint fragments (1โ€“2) as guaranteed drop to all chinook hackable crates.
+Added guaranteed rocket or C4 to Bradley and Patrol Helicopter crates.
+Added guaranteed scrap (140โ€“260) and basic blueprint fragments (1โ€“3) to supply drop.
โˆ’Removed shirt.tanktop, shutter.wood.a, hat.candle, stonehatchet, stone.pickaxe, spinner.wheel, table, tunalight, fun.guitar, barricade.stone, barricade.wood.cover from basic crates.
โˆ’Removed bucket.helmet, arrow.fire, wood (5000) from supply drop.
โˆ’Removed skidoo from elite crate.
โˆ’Removed wall.window.glass.reinforced from crate_normal_2.
+Increased ammo quantities across Bradley, Heli and Chinook crates.
+Increased component quantities across most crates.
+Increased food item quantities across food containers.
All ammo capped at 128 per stack.
๐Ÿ›ก๏ธ
CalmProtection
v1.3.0
8 Jun 2026V1.3.0
โœฆFixed /ao incorrectly showing (solo) for players in a team โ€” now checks all TCs the player is authorized on and also checks the in-game Rust team.
Adjusted protection scaling โ€” first 30 minutes offline are unprotected, 30โ€“60 minutes offline gives 90% protection.
3 Jun 2026V1.2.9
/ao command now shows approximate offline time (e.g. "around 6-7 hours") instead of exact time.
Players offline less than 10 minutes now show as "Just logged out".
Players in cooldown period (under 10 min offline) now correctly show "Not protected".
24 May 2026V1.1.1 โ€” 1.2.8
+Added TC-based group protection โ€” protection now applies when all players authorized on the nearest Tool Cupboard are offline, not just the entity owner.
+Added fallback to owner-based protection when no TC is found within range.
+Added earliest TC priority โ€” when multiple TCs cover the same area, the one placed first is used.
+Added solo/team label to /ao command output.
+Added teammate online detection to /ao โ€” shows "Not protected, teammate online" instead of protection percentage when a teammate is still connected.
Fixed errors related to TC authorized players list access and type mismatches.
10 May 2026V1.0.0 โ€” 1.1.0
โ˜…Initial release. Adopted the raw offline protection logic of AntiOfflineRaid plugin.
Fixed a configuration bug. No gameplay changes.
๐Ÿ“ข
CalmAnnouncer
v1.0.9
29 May 2026V1.0.9
Implemented a config for admin efficiency (yes like in CalmHelper).
21 May 2026V1.0.8
Updated server announcements with even more new messages.
11 May 2026V1.0.0 โ€” 1.0.7
โ˜…Initial release. Shows server announcements from the list with the interval set by admins.
Updated server announcements with new messages.
๐ŸŒ™
CalmNight
v1.1.0
15 May 2026V1.0.0 โ€” 1.1.0
โ˜…Initial release. Adopted the raw logic of the SkipNight plugin.
Fixed an issue where events like airdrops and helicopters would stop spawning after skipping night.
๐Ÿ—ณ๏ธ
CalmVote
v1.0.6
11 May 2026V1.0.0 โ€” 1.0.6
โ˜…Initial release. Adopted the raw logic of the EasyVote plugin.
Hooked API from rustservers.gg to the voting system.
Implemented 100 scrap, 500 wood and 1000 stone reward for the first vote, 100 scrap on each next vote, 200 scrap on each 5th vote and 300 scrap on each 10th vote.
Minor internal improvements.